CS2 Removes Ragdoll Physics As Players Make Corpse Mountains
CS2's closed network test originally included ragdoll collision physics, meaning that you could interact with spawned bodies rather than phasing through them. But this also meant they could interact with each other, so of course people found ways to make corpse mountains. Understandably, for com Pet itive reasons and to stop lag, CS2 disabled this feature. Yesterday, YouTuber 3kliksphilip uploaded a video titled "CS2 - The Superior People Stacking Simulator" which perfectly shows off what kind of shenanigans you can get up to thanks to ragdoll collision physics. He sets the left mouse click to spawn bodies and the right to blow them up. RELATED: Counter-Strike 2 Needs To Solve Valve’s Gambling Problem The original Source engine used a third-party physics engine called Havok, but CS2 - which runs on Source 2 - uses Rubikon, Valve's own developed engine. This is important to note because, in CS:GO, if you stack bodies, Havok doesn't like it